![]() Players will still lose one heart upon being deposited for every 60 uninterrupted seconds they will lose an additional life.Replacing the old system with a less intrusive experience.Removing the Huggy Hole mini-game from Project Playtime.The player’s current location will be visible on their HUD and will be used to contextualize callouts.All maps have been segmented into specific named sections and when the comms system is used it will reference this section’s name in the callout.Players can select one of the predetermined prompts to effectively communicate needs and warnings with their squadmates.Added a Radio Comms System for Specialists.Once all votes are in, the game will pick a map from the votes at random (More votes for a map equals a higher chance of it getting picked but it is not guaranteed).Monster Player's votes will have a slightly higher weight than Specialists.When loading into a match, all players will get to vote on the map they want to play.Party system and Private matches are not going to make it in this update but will be added ASAP.If the Monster ever leaves the game, all players will be returned to the Main Menu and receive their match rewards.Allow Specialist players who die early in the match to be rewarded for their accomplishments and move on to the next game, without having to wait until the end.Monster Players will always serve as the host player. ![]() Players will select their role from the Main Menu and quickly be able to find and join matches as that role.The store will be modified to offer sales on both Pla圜oins Packs and Cosmetic Items themselves.All Items will have descriptions to add more flavor and potentially touch on our lore.Most of the cosmetic items will be available in the store and will be purchasable via Tickets.Replacing Daily Offers with total Item Catalogs for Monsters and Specialists.
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